Network
The rollup contract on Ethereum that Aztec's sequencers run now.
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Rollup contract
The canonical rollup's address on Ethereum, as Aztec's registry names it. An upgrade moves the network to a new rollup.
- 0xe37a2663cc9c119ba41572c40fab0bbb23a5402f
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Rollup version
The rollup's version number in the registry.
- 2070860440
Slots and epochs
How Aztec's time is divided, and how checkpoints are checked and proven.
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Slot length
How long one slot lasts. Each slot has one sequencer picked to propose a checkpoint.
- 1 minute and 12 seconds
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Epoch length
How many slots make an epoch. Each epoch gets a newly drawn committee.
- 32 slots
- About 38 minutes and 24 seconds
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Committee size
How many sequencers sit on each epoch's committee and attest to its checkpoints.
- 48 sequencers
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Proof window
How many epochs a proof of an epoch's checkpoints may take to land on Ethereum. Unproven ones are then dropped.
- 1 epoch
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Mana target
The mana (Aztec's gas) a checkpoint aims to use. Fees rise while checkpoints use more and fall while they use less.
- 75,000,000
Sequencers and stake
What a sequencer stakes, and when it is removed.
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Stake per sequencer
The stake one sequencer needs to join the set.
- 200,000 AZTEC
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Ejection threshold
A sequencer whose stake falls below this is removed from the set.
- 100,000 AZTEC
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Ejection after a slash
A slash that leaves a sequencer with less than this removes it from the set.
- 190,000 AZTEC
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Exit delay
How long a sequencer's withdrawn AZTEC waits before it can be claimed.
- 4 days
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Joining at once
How many queued sequencers join the set each time the entry queue moves.
- 4 sequencers
Slashing
How sequencers vote to slash one of their own, and by how much.
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Slashing
Whether slashing votes can take effect now.
- Enabled
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Votes to slash
How many votes in a round a slash needs.
- 65 votes
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Slashing round
How many slots a slashing round lasts.
- 128 slots
- About 2 hours and 33 minutes
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Committee voting
How many sequencers of each committee vote on slashes.
- 48 sequencers
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Execution delay
How many rounds a slash waits before it can be carried out, so it can be vetoed.
- 28 rounds
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Slash lifetime
How many rounds a slash can still be carried out once it may be.
- 34 rounds
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Small slash
The smallest amount one slash takes.
- 2,000 AZTEC
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Medium slash
The middle amount one slash takes.
- 5,000 AZTEC
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Large slash
The largest amount one slash takes.
- 5,000 AZTEC
Governance
How a change to Aztec reaches a vote, and what it needs to pass.
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Signalling round
Sequencers signal for a payload over a round of this many slots; enough signals put it to a vote.
- 1,000 slots
- About 20 hours
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Signals to propose
How many of a round's slots must signal the same payload for it to become a proposal.
- 600 signals
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Voting delay
How long after a proposal is made its vote starts.
- 3 days
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Voting period
How long voting on a proposal lasts.
- 7 days
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Execution delay
How long a passed proposal waits before it can be executed.
- 2 days
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Grace period
How long a passed proposal can still be executed once it may be; after that it expires.
- 7 days
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Quorum
The share of all voting power that must vote for the result to count.
- 20%
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Yea margin
How far Yea must be ahead of Nay, as a share of the votes cast, for a proposal to pass.
- 33%
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Minimum votes
The least voting power that must vote, whatever the quorum.
- 100,000,000 AZTEC
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Lock to propose directly
What anyone may lock to make a proposal without the sequencers' signals.
- 258,750,000 AZTEC
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Lock period
How long that lock lasts.
- 90 days
Rewards
What a proven checkpoint pays, and who gets it.
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Checkpoint reward
What each proven checkpoint pays, shared between its sequencer and the provers.
- 500 AZTEC
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Sequencers' share
The share of each checkpoint's reward paid to the sequencer that proposed it; provers get the rest.
- 90%
Recent changes
Values that changed since BitBasic began reading them on Nov 7, 2026, by a governance vote or an upgrade. Each is dated when it was first read, and counted once a second reading agrees.
No value has changed since Nov 7, 2026.
